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Master's Wild Staff (T6)


Equipment Item

Item Power: 900


Spells


Q

Rejuvenation

Renew the targeted ally's strength, applying [other]one Rejuvenation Charge[/other]. Each [other]Rejuvenation Charge[/other] restores [heal]X Health[/heal] over [heal]X[/heal] ([other]stacks[/other] up to [other]3[/other] times). If the target already has [other]3 Rejuvenation Charges[/other], all charges will be consumed and you restore [other]19 Energy[/other]. Energy Cost: § [other]3[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]1[/other]

Thorn Growth

Conjure a Thorn Growth with a [other]X radius[/other] at the targeted area, lasting [other]4 seconds[/other]. Deals [dmg]-66 magical damage[/dmg] (vs. players) / [dmg]-79 magical damage[/dmg] (vs. mobs) every [dmg]0.5[/dmg]. Whenever the ability [other]deals damage[/other], it will apply [other]one Thorns Charge[/other] to all enemies within the growth ([other]stacks[/other] up to [other]5[/other] times). [cc]Slows[/cc] by [cc]-0.25[/cc]. The ability can be [other]recast[/other] again within [other]3[/other] up to [other]3[/other] times. [other]Thorns Charges[/other] are consumed by [other]your normal attacks[/other] and deal an additional [dmg]-93 magical damage[/dmg]. Energy Cost: § [other]3[/other] Cast Time: § [other]0.4[/other] Range: § [other]12[/other] Cooldown: § [other]3[/other]

Rejuvenating Flower

Plant a magical flower at the targeted position, lasting [other]20 seconds[/other]. An Ally walking over the flower will consume it, restoring [heal]Health[/heal] and applying [other]Rejuvenation Charges[/other] on up to [other]10[/other] allies within a [other]5 radius[/other] [other]based[/other] on [other]how long[/other] the flower [other]grew[/other]. [#] Time: [other]0s[/other] | [other]2s[/other] | [other]4s[/other] [#] Healing: [heal]45[/heal] | [heal]108[/heal] | [heal]185[/heal] [#] Rejuvenation Charges: [other]1[/other] | [other]2[/other] | [other]3[/other] Each [other]Rejuvenation Charge[/other] restores [heal]X Health[/heal] over [heal]X[/heal] ([other]stacks[/other] up to [other]3[/other] times). Energy Cost: § [other]6[/other] Cast Time: § [other]0[/other] Range: § [other]15[/other] Cooldown: § [other]3[/other]

W

Brambleseed

Throw seeds along a [other]X long[/other] line in targeted direction, dealing [dmg]-143 magical damage[/dmg]. After a [other]0.7s delay[/other] brambles will grow along the line, dealing [dmg]-429 magical damage[/dmg]. [cc]Throws[/cc] all enemies hit [cc]in the air[/cc] for [cc]X[/cc]. Energy Cost: § [other]10[/other] Cast Time: § [other]0.25[/other] Range: § [other]16[/other] Cooldown: § [other]10[/other]

Revitalize

Revitalize the targeted ally, restoring [heal]NaN Health[/heal] and [other]NaN Energy[/other] every [heal]X[/heal], while [other]channeling[/other] for [other]X[/other] (taking damage reduces the channel time). Energy Cost: § [other]20[/other] Cast Time: § [other]0[/other] Channel Time: § [other]X[/other] Range: § [other]11[/other] Cooldown: § [other]7[/other]

Protection of Nature

Grant nature's protection to a targeted ally, restoring [heal]106 Health[/heal]. Increases [buff]damage resistances[/buff] by [buff]0.24[/buff] and [buff]Healing Received[/buff] by [buff]0.35[/buff] for [buff]6 seconds[/buff]. Energy Cost: § [other]12[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]15[/other]

Cleanse Heal

Revitalize up to [other]5[/other] allies in a [other]4 radius[/other] of the targeted position, [heal]healing[/heal] them [heal]based[/heal] on the [heal]number of Rejuvenation Charges[/heal] on them. [other]Cleanses[/other] all [other]Crowd Control effects[/other] and [other]debuffs[/other] (except damage over time effects; can be used while stunned or silenced). [#] Rejuvenation Charges: [other]0[/other] | [other]X[/other] | [other]X[/other] | [other]X[/other] [#] Heal: [heal]145[/heal] | [heal]X[/heal] | [heal]X[/heal] | [heal]X[/heal] Consumes one Rejuvenation Charge from the target. Energy Cost: § [other]9[/other] Cast Time: § [other]0[/other] Range: § [other]11[/other] Cooldown: § [other]20[/other]

Rejuvenating Breeze

Release a Rejuvenating Breeze from the targeted ally, increasing the target's [buff]damage resistances[/buff] by [buff]0.32[/buff] for [buff]2 seconds[/buff]. The breeze hits up to [other]10[/other] allies within a [other]15 radius[/other] around the target. All allies hit receive the [other]same number[/other] of [other]Rejuvenation Charges[/other] as the [other]targeted ally[/other] has. Each [other]Rejuvenation Charge[/other] restores [heal]X Health[/heal] over [heal]X[/heal] ([other]stacks[/other] up to [other]3[/other] times). Energy Cost: § [other]15[/other] Cast Time: § [other]0[/other] Range: § [other]9[/other] Cooldown: § [other]20[/other]

E

Well Of Life

Create a Well of Life with a [other]X radius[/other] at the targeted position, lasting [other]6 seconds[/other]. Heals up to [other]10[/other] allies within the Well for [heal]122 Health[/heal] every [heal]1[/heal]. Energy Cost: § [other]18[/other] Cast Time: § [other]1[/other] Range: § [other]15[/other] Cooldown: § [other]25[/other]

Passive

Adrenaline Driven Charity

After every [other]4[/other] spells cast, increase your [buff]Healing Cast[/buff] by [buff]0.2[/buff] for [buff]3 seconds[/buff].

Energetic

[other]Every[/other] normal attack restores [other]3 Energy[/other].

Calmness

After every [other]5[/other] spells cast increase your [buff]damage resistances[/buff] by [buff]0.24[/buff] for [buff]3 seconds[/buff].

Hit and Run

After every [other]6[/other] spells cast, increase your [buff]Move Speed[/buff] by [buff]0.2[/buff] for [buff]3 seconds[/buff].